
This gives the defender the opportunity to advantageously place troops in strategic positions, such as on the high ground, but also to disguise the presence of troops by hiding them in nearby forest. While the aggressor chooses the day of an attack, the defender has the opportunity to strategically place troops before the battle actually begins. It is also harder for ranged units to fire up onto units holding the high ground, and as such the high ground also has the benefit of added protection from ranged units for both melee and ranged units. For this reason the high ground is an extremely desirable position to hold. This may lead to a fast routing of the unit, especially in less professional militia units. If a unit is forced to fight from below an opposing unit, it is likely to suffer many more casualties at a much higher rate than it would fighting against the same enemy unit on even ground. It is difficult for a unit to carry a battle uphill. The high ground is also important for melee units. This means tall peaks or hills can drastically improve the effectiveness of ranged units. Holding and fighting from the high ground is extremely important.įor ranged units such as archers, the high ground provides additional range. For instance, a day may start clear and become progressively more rainy, or inversely, start as a rainy day and clear up as the day goes on. Weather conditions can also change throughout the day. In a battle where ranged troops might be a decisive force, rainy weather may be to the defender's detriment and to the attacker's advantage. In rainy weather the range and accuracy of missile units (such as archers, mounted archers, longbowmen, crossbowmen, etc.) are reduced.



One of the most common concerns is rainy weather. In Medieval: Total War, the attacker determines the day of the attack, and thus the weather for that battle. Weather can be an important factor for any given battle.
